
Removing Lights from Maps in SFM involves identifying and deleting light entities within a Source Filmmaker (SFM) map. Light entities control illumination and shadows, and removing them can be necessary for various reasons, such as optimizing performance, removing unwanted lighting, or customizing the lighting setup.
The importance of light removal lies in enhancing the efficiency and visual quality of SFM projects. Removing unnecessary lights reduces rendering time, improving overall performance. Additionally, it allows for greater control over lighting, enabling users to create specific lighting scenarios and achieve desired visual effects.